LAW OF THE SEA GAME

Document Type: 
Collection: 
Document Number (FOIA) /ESDN (CREST): 
CIA-RDP80B01495R000800140039-7
Release Decision: 
RIPPUB
Original Classification: 
K
Document Page Count: 
4
Document Creation Date: 
December 14, 2016
Document Release Date: 
March 12, 2003
Sequence Number: 
39
Case Number: 
Publication Date: 
March 14, 1974
Content Type: 
MFR
File: 
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PDF icon CIA-RDP80B01495R000800140039-7.pdf171.63 KB
Body: 
Approved For RRelease 2003/03/28: CIA-RDP80B0149?W0080014000339--7 OFFICIAL USE ONLY 1. 0PR recently conducted a politica game simulating the upcoming Law of the Sea conference. This was as a partial response to a request from OBGI, and with the cooperation of OTR. OBGI furnished some factual material for the game and stu ents in an Informa- tion Science course served as participants. 2. The students were each asked to represent the interests of a country or group of countries in the negotiations. Our previous experience with similar Community-wide classes helped determine the scope and depth of the reading material and produced a considered compromise between too little and too much. material. It was intended to produce country familiarity, not expertise, along with a solid understanding of the major issues of the conference. The students were given the following to read: basic information on their countries, a description of the game mechanics, a game scenario which included an outline of the LOS issues, and a few articles on the LOS. The LOS topics emphasized in this game were the territorial sea and the problem of straits, the exploitation of seabed resources, the extent of the economic zone, and the degree of control over fishing, pollution, and scientific research in the economic zone. 3. The game consisted of four sessions over a period of two weeks. The first was taken up by a discussion of the mechanics and the issues, and the assignment of countries. The second and third were designed to assure a general level of participation and under- standing by having the students meet in: discussion groups of changing membership to consider regional interests, maritime interests, and the various specific LOS issues. At the end of the third session, students were asked to form groups baser on t eir perceived interests-and draft proposals treating the major issues. The fourth session- involved voting, with some debate, on the draft proposals. QILen all the pr2posals.,.were defeated, an eleventh-hour compromise- emergerand passed, after much amendment and over the opposition of the US delegate OFFICIAL USE ONLY Approved For Release 2003/03/28 : CIA-RDP80BO1495R000800140039-7 Approved Forlease 2003/03/28: CIA-RDP80B014W00800140039-7 OFFICIAL USE ONLY and the abstention of the Russian delegate.) The rest of the fourth session was spent in evaluation and discussion, including a presentation by representatives of the Studies, Analysis, and Gaming Agency of the Joint Chiefs of Staff, which served to put the students' experience in perspective. 4. The students responded very well to the gaming situation. They sustained a high level of interest and interaction, learned the Law of the Sea issues well, and all evinced an interest in future gaming related to their work or interests. The responses on an evaluation form were quite positive, including some constructive suggestions which have been used to refine the game.- 5. As the game progressed, the students recorded their perceptions of their countries' interests and objectives, and this information serves as the basic output of the game. Upon careful consideration, we feel that, for-analytic puroses,rthe information from this exercise_ is of marginal, ma lue .only. Under different cir`rccumsfa ces the game would probably provide insights into country behavior which would be valuable to someone trying to anticipate a country's actions in the conference. As it is,.the information will- be kept in OPR, and will be available for review by offices such as OBGI, but will not be presented as a significant indicator of country behavior. 6. The primary limitation of this exercise was the lack of expert country" knowledge by__the participants., Much of the available time was absorbed iii- learning to play the appropriate roles; very little negotiating and bargaining took place until the final session. If the game were repeated using experienced country analysts as participants, the reading material could be focused entirely on LOS issues, negotia- tion and the drafting of proposals could begin much earlier, country stances would have a chance to become more polarized, and far more significant results would certainly be achieved. OFFICIAL. USE ONLY Approved For Release 2003/03/28 : CIA-RDP80B01495R000800140039-7 Approved For Rpase 2003/03/28: CIA-RDP80B01495R0 0800140039-7 OFFICIAL USE ONLY 7. As a result of the exercise, has furthered its working relationship with and experimented with a method which has a e finite, though limited, use in political research. If an opportunity or need arises, we will be able to undertake a political game on reasonable notice. In addition, the game situation and data for the Law of the Sea conference are available for reuse should a priority interest arise suffi- cient to justify the use of country analysts. STAT - 3. - OFFICIAL USE ONLY Approved For Release 2003/03/28 : CIA-RDP80BO1495R000800140039-7 Approved For Release 2003/03/28 : CIA-RDP80BO1495R000800140039-7 MEMORANDUM FOR: -~Z ul 1I -aP Attached is a'b rief description byl the newest member of our I on the Law-of-the-Sea gaming experiment he recently completed. No startling substantive results -- but you'll be pleased to see how we're building our ca abilities for using such Techniques. Meanwhile, is pressing along with her paper on the main LOS issues and potential trade-offs. (DATE) FORM NO - 54 I01 WHICH REPLACES MAYF BEM US10-101 ED. STAT STAT STAT STAT Approved For Release 2003/03/28 : CIA-RDP80BO1495R000800140039-7