CARTEL/HUNTER TEAM

Document Type: 
Collection: 
Document Number (FOIA) /ESDN (CREST): 
06712178
Release Decision: 
RIFPUB
Original Classification: 
U
Document Page Count: 
4
Document Creation Date: 
December 28, 2022
Document Release Date: 
December 8, 2017
Sequence Number: 
Case Number: 
F-2017-01129
File: 
AttachmentSize
PDF icon cartelhunter team[15349576].pdf211.87 KB
Body: 
Cartel 1111�110411M Ate telt fa ram TN ram Approved for Release: 2017/11/27 C06712178 fralk0 Cartel Turn �3 actions total, max 2 Chapo Defense actions: Place 1 Defense card [$$ costs 2 actions] � � OR � Move 1 Defense card 6;3 may move with 1 action R R may move with 2 actions Chapo actions: � Move Chapo _ _ � � OR � Place 1 Needs disc at Chapo (fulfill a need)* *Max 1 disc per card per turn! Also � at any time desired Draw new Needs: � Draw card from deck onto a legal Location 00 Hunter Team (front) Hunter Turn � Build Intel Capability � Add 1 white pawn to pool THEN Plan Collection � Put white pawns onto Nexus, Support, or Lead � � � � THEN Resolve Intelligence: Each pawn... � On face-down Nexus flips it � On face-down Support flips it on a die roll of 4-6 M S. � On face-up Nexus not on map7 flips 1 linked Support . On Lead rolls a die; 4-6 reveals all Linked Needs & Defenses in play; . if on map and none Linked, Cartel reveals Chapo or 1 Defense/Need there Leads markers on cards show where Cartel has linked assets � Hunters may move card to map NNE (OVER) kjBpla .Ia Desirrt Approved for Release: 2017/11/27 C06712178 111�111.1 II�=1 THEN Hunter Team (back) Plan Enforcement � Put blue & black pawns onto any locations, Leads, or Defense/Need on map THEN NOM Resolve Police & Marina (any order) � Police Action � Each pawn, on a 4-6 ... At location, Cartel reveals 1 Defense/Need or Chapo if there - - - - OR On Lead, reveal all linked Needs & Defenses; if none, Cartel reveals Chapo or 1 card there - - - - OR On Need or Defense, take out target & linked Nexus/Support; Cartel reveals Chapo if there 1111 � 11 � MN.. � N.M. � MIPM � MINE � =ON � � � � ���� � =MI � � ����� � NEM � � Marina Strike Same as above, as if 4-6 rolled - - - - OR 14+ At green pawn, capture Chapo! =MEI � � .111 � 11 � � 1��� � � � MEM � � MEI � � El n em iga rea 01 pa rna r--. Approved for Release: 2017/11/27 C06712178 WWI Defenses Summary Informants Chapo can move or add defenses before Police act (2 copies) Any Location Cannot move Provisions Chapo can hide once if hunters are onto him Any Location Easy to move 300 Armed Guards Hunters must qse extra police to capture Chapo $$ Expensive Any IthtEthi Hard to move Heavy Weapons Hunters must tise extr police to capture Chapo $$ Expensive Any 4df or et' ) Hard to move Fortified House Chapo can ev de imminent capture once $$ Expensive ibrt Cannot move Police "Payroll" Police are ineffective where Chapo is paying them (2 copies) Any Location Cannot move COMSEC Intelligence collection against Chapo is less effective (2 copies) I Always with Chapo Disguise Chapo with difficulty can hide if hunters are onto him I Always with Chapo Plastic Surgery Chapo easily can hide if hunters are onto him $$ Expensive I Always with Chapo Chauffeured Car Get Chapo around a locale to fulfill needs quickly or anI Easy to move Helicopter Chapo can move without delaying other tasks $$ Expensive Any Location 5";.' Easy to move Airstrip & Plane Chapo when using a defense also hides anywhere $$ Expensive Any Mii� or Desert Cannot move All-Terrain Vehicle Gives Chapo a chance to evade imminent capture Any 41,141 orDett Easy to move Escape Tunnel Chapo can evade ca ture and/or hide once (2 copies) $$ Expensive only Cannot move Approved for Release: 2017/11/27 C06712178 HUM AVPOINEIY Approved for Release: 2017/11/27 C06712178 Cartel Cartel Turn � 3 OR 2 OR 1 3 Defense actions total ... � Draw 1 Defense card ENE =Mt OR � Place 1 Defense card [$$ costs 2 actions] EMI MEM OR � � Move 1 Defense card may move with 1 action R R may move with 2 actions ... OR 2 Chapo actions, for each ... � Move Chapo �OR � Place 1 Needs disc at Chapo (fulfill a need) ... OR 1 Needs card � Draw 1 card from deck onto a Location 00 Hunter Team (front) Hunter Turn � Build Intel Capability � Add 1 white pawn to pool THEN - Plan Collection � Put white pawns onto any Nexus or Support cards � � � � THEN Resolve Intelligence: Each pawn... � On face-down Nexus flips it � On face-down Support flips it on a die roll of 4-6 511 FE � On face-up Nexus not on map flips 1 linked Support R � On any card on map rolls a die; 4-6 reveals all Linked Needs & Defenses in play S. Leads: Referee puts markers on targeted cards to show locations of linked Cartel cards Hunters may move the card to map to pursue (OVER) Approved for Release: 2017/11/27 C06712178 MP! figq Approved for Release: 2017/11/27 C06712178 ��= � THEN Hunter Team (back) Plan Enforcement � Put blue & black pawns onto the map, on any cards or locations � � THEN Resolve Police & Marina (any order) � Police Action � Each pawn, on a 4-6 ... On Nexus or Support, reveal Needs & Defenses - - - - OR 0.0 0 � On Need or Defense, take out target & linked Nexus/Support - - - - OR At location, if Chapo, Cartel reveals Chapo or 1 Defense/Need � � � � � � � 11 � 11 � � � 11 � MO � AM � OMNI � � Marina Strike Same as above, as if 4-6 rolled - - - - OR At green pawn, capture Chapo! 11 � � � � � � 11 � 11 � MIMI � M=I � Tickling the Wires: Take out of cards on 4-6 adds a Need NOM 114,0 � � � � � � � � � � 00 Defenses Summary Informants Chapo can move or add defenses before Police act (2 copies) Any Location Cannot move Provisions Chapo can hide once if hunters are onto him Any Location Easy to move 300 Armed Guards Hunters must L.1.5.,e extra police to capture Chapo $$ Expensive Any 6; Hard to move Heavy Weapons Hunters must tise extra police to capture Chapo $$ Expensive Any Bidff or giticti6 A Hard to move Fortified House Chapo can ev de imminent capture once $$ Expensive Ifr`r or "�NI.-iln Cannot move Police "Payroll" Police are ineffective where Chapo is paying them (2 copies) j or any othin Cannot move COMSEC Intelligence collection against Chapo is less effective (2 copies) I Always with Chapo Disguise Chapo with difficulty can hide if hunters are onto him 1 Always with Chapo Plastic Surgery Chapo easily can hide if hunters are onto him $$ Expensive I Always with Chapo Chauffeured Car Get Chapo around a locale to fulfill needs quickly or any Easy to move Helicopter Chapo can move without delaying other tasks $$ Expensive Any Location Easy to move Airstrip & Plane Chapo when usysIg a defense also hides anywhere $$ Expensive Any Mi1 or Desert Cannot move All-Terrain Vehicle Gives Chapo aochance to evade imminent capture Any f4&iiJiiii or 13eitt Easy to move Escape Tunnel Chapo can evade ca ture and/or hide once (2 copies) $$ Expensive only Cannot move Approved for Release: 2017/11/27 C06712178